Lots of little stuff today, almost an entire evening of filler – nothing that topped my play list, but some good stuff nonetheless:
Flaschenteufel has come out a lot recently, and we played with 4. Definitely a significantly better game with 4 than 3, I think. I did quite poorly this time – I started out well with this game, but it’s been downhill ever since. Maybe this should be telling me something :). This is one of those games that it’s sooo easy to make a mistake that you realize as soon as the card hits the table that you miscalculated and now you’re hosed. We played 4 hands, which probably isn’t quite enough; but the target of 500 in the rulebook is too much, I think – maybe 250 would be better.
Tichu is a neat game I think, but I’m not the huge fan that many in my group are. I guess my main gripe is length, not sure it’s something I want to play for the 90-120 minutes required for the hands to balance out. Somehow, it feels like I’m playing what I was dealt more than playing a game. I don’t want to overstate this point, because Tichu is a pretty good game, much better than any of the other “climbing” games I’ve played … just not one that blows me away, I prefer games that are a little more tactical.
I can’t think of anything at all to say about another Wizard game.
Pitchcar is the new edition of Carabande, and it appears to be generally superior in quality. I also like a lot that it has 8 different colors of cars instead of 4 colors each duplicated once. The tracks seem to be of nicer manufacture than the original, too. Unfortunately, they aren’t quite compatible; if they were, I’d pick up one, but I already own Carabande. I’m told the Pitchcar action set is missing the jump, but the jump was the weakest part of the action set anyway.
Feurio is another game that scores on its simplicity and approachability. Good lighter fare, neat and clever game, not to taxing. Better with 4 than 3. I can see the ceiling coming at around 8-10 games, though. Not too shabby, and it’ll probably come out occasionally after that, but not a real classic.
We then played Die Fugger again for the second week in a row with 3. It solidified in my opinion as a decent but not great little filler. Some tension, some choices, but a lot of luck of the draw and not as much control as you’d like. It also seems a touch bland. But it is easy to explain, short, and with some good stuff. One of Adlung’s more solid games, I think. Not worth the price from the US retailers I’d have to say, but get it as a throw-in from Adam Spielt or something.
We then had a really unusual game of Can’t Stop. The first 3 columns closed out were 12, 11, 10, and even at that point nobody had more than 5 clicks on the 7 column. More great filler.
Some other games that got played tonight included Breaking Away (great game, but the first time it’s been out here in probably 2-3 years; we used to play it quite a bit) and the Lord of the Rings Trivia Game. None of our real Lord of the Rings geeks were actually playing in it, though, so I think it resulted in a closer (and non-trivially longer) game. There have been some rumblings that the starting allotment of resourced might be just a bit too low in that game, especially if it’s a more casual crowd; that might be a nice way to handicap the game, giving double or triple the starting resources to the less-well-versed players. I’ll have to put a note in the box to think about that for next time (if I don’t put a note in, I won’t remember it until halfway through the next game I play).