Game Night

My gaming seems to have become a bit wargame-heavy recently, so it’s good to get back to some lighter stuff.

We started off with a quick round of Liar’s Dice, in which I’m happy to say I didn’t get trounced. I didn’t win either, but still, I hung in there for most of the game which is better than I have been doing.

Then we played a 5-player game of Mü, a game which I thought the world of early on but somehow have little enthusiasm for anymore. It’s still a pretty good game, and certainly I enjoyed it for quite a while … but I dunno, these days it seems like a lot of effort for more of the same, I wish it were shorter. If you haven’t played it and like classic card games I certainly recommend you do so, but I guess after however many games I played of it (25 at least, probably more) I’m just done … I thought after a break of a few years I could get some of the enthusiasm back, but such has not been the case unfortunately.

So, when we had two more players show, I begged out of the Mü; we decided to do Flaschenteufel. I think after 6 or 7 games I finally rounded the corner on this one and am starting to see the patterns. I still made one boneheaded play (never lead middling yellow trump), but managed to pull it out. The score before the last hand was 87-87-86! We had one very interesting hand when all the low trump came out in a flurry, and it looked like the 7 or 8 might get stuck with the bottle. Very nice game I think. Now that I know what I’m doing more or less, we’ll see how much longer it’s good for. I queried the table as to whether they thought 3 or 4 was better, and I was in the minority at preferring 4. On balance, I did come to appreciate the 3-player game more after this game, so maybe it doesn’t matter that much.

Then we had the obligatory game of Tichu, and the other three of us went to play some Attika. I’ve noted before that this game does have a rather serious problem, but it’s still a decent enough little game. The nasty kingmaker issues don’t come up every game, and 3 players is a significant improvement over 4 in this respect. People have complained about the randomness in the game, which hasn’t bothered me as much as the Kill Dr. Lucky syndrome, but this game I did get bitten by it – if I could have drawn a single hill card in my last 10 or so draws I would have won :). But I couldn’t, so I didn’t. This game has settled into sort of a bipolar rating for me, a 6 or 7 if the game plays cleanly, or a 2 or 3 if the game is decided by a failed block. I don’t want to overstate the point because I did enjoy the first 5 or so games a fair amount, but somehow just getting 5 plays out of a game doesn’t seem to cut it anymore.


One thought on “Game Night

  1. Pingback: Game Night | Illuminating Games

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